When did rocket league come out2/18/2023 Next, we added new obstacles like Spikes to bring more life into the mode, making it even more fun in the long run.ĭid the team have any early inspiration for Knockout? We determined that if we could have fun with the most basic of maps, more complex maps would be even more fun! Once we reached that point in development and had super solid gameplay mechanics, we started to expand out with new creative maps that were custom-tailored to the gameplay. When prototyping, we played on the most basic map we could create, which was just a platform with a kill zone below. Sky: The goal we set initially was that no matter what map we played, the gameplay itself still needed to be fun. How do the different maps influence gameplay? Were they each designed with a different goal in mind? This way, it would allow players to outsmart others if they can predict what move someone else plans to use. We thought it would be fun if each move set juked another, like rock, paper, scissors. We came to the conclusion that many fighting games have three core move sets: attack, grab and block, which I like to call the “trifecta” because it sounds cool haha. Some players would take advantage of this and would spam the Block move over and over. So we tried adding a new move set for blocking to protect the player from attacks, which the team liked a lot, but it didn’t have a weakness to other moves like Attacking did. It was fun, but we wanted to add more depth and variety to the player’s move set. Sky: Initially, the prototype was built around attacking other players. So, how did the team decide on attack, block, and grab as new mechanics? Were there other directions you took first before deciding on this new form of car vs. Definitely breaking the rules for sure, but we are hoping players will really love all the changes and new additions we have made. At the same time, we want to give a new experience for players, one that hasn’t changed since our initial release seven years ago. A way to tailor fit Knockout with new vehicle physics and learnable skills, to make the mode as fun as possible. When we started designing Knockout, we saw this as an opportunity to evolve the gameplay of Rocket League further. Sky: Honestly we had just as much fun making the mode as playing it. What was it like designing a mode that “broke the rules” compared to other Rocket League Modes? Knockout is the first game mode without goals or walls. We sat down together to talk about what players can expect, the process of introducing new mechanics, and how removing the ball is a big change for Rocket League. Psyonix Programmer Sky Breen was part of the team that developed Knockout.
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